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	<title>Shiny Things &#187; ATV</title>
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	<description>Andrew Grant</description>
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		<title>Need ideas for Christmas? Buy my game!</title>
		<link>http://www.andrewgrant.org/2006/11/15/need-ideas-for-christmas-buy-my-game.html</link>
		<comments>http://www.andrewgrant.org/2006/11/15/need-ideas-for-christmas-buy-my-game.html#comments</comments>
		<pubDate>Wed, 15 Nov 2006 07:03:53 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ATV]]></category>
		<category><![CDATA[Climax Racing]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[video-games]]></category>

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		<description><![CDATA[One of the best things about working on video games is walking into a shop and&#160;seeing the finished product on the shelf. Most games are&#160;developed over 12-24 months (ATV Pro was ~18), and&#160;looking at the end result of something that was a&#160;large part of your life is&#160;a very rewarding&#160;feeling. So far our Metacritic score is [...]]]></description>
			<content:encoded><![CDATA[<p><img height="196" alt="ATV Pro" src="http://www.andrewgrant.org/wordpress/wp-content/uploads/2006/11/WindowsLiveWriter/NeedideasforChristmasBuymygame_1091D/cover5.jpg" width="114" align="right">One of the best things about working on video games is walking into a shop and&nbsp;seeing the finished product on the shelf. Most games are&nbsp;developed over 12-24 months (ATV Pro was ~18), and&nbsp;looking at the end result of something that was a&nbsp;large part of your life is&nbsp;a very rewarding&nbsp;feeling.</p>
<p>So far our <a href="http://www.metacritic.com/games/platforms/psp/atvoffroadfurypro?q=atv" target="_blank">Metacritic score</a> is 78%, which is good but a little disappointing. I&#8217;m&nbsp;very happy with ATV Pro and feel it deserves more. I think we&#8217;ve delivered a title that really pushes the PSP and is&nbsp;fun for portable play.</p>
<p>Two of our biggest goals were to have a 60fps framerate and keep most&nbsp;loading times under 20 seconds, both of which we achieved. Very few titles on the PSP have either of these, and for a good reason &#8211; they&#8217;re hard to do! We also wanted to do something else that few other games do;&nbsp;PS2&lt;=&gt;PSP connectivity. For example;&nbsp;When unlocked, certain&nbsp;mini-games&nbsp;and vehicles can be transferred from the PSP to PS2 (and vice-versa) and played on that platform. It&#8217;s a great&nbsp;feature for people who own both versions, or have friends that do.</p>
<p>While I&#8217;m happy that ATV Pro has shipped, I&#8217;m also a little sad.&nbsp;</p>
<p><span id="more-120"></span>
<p>For close to six years now I&#8217;ve worked for Climax Racing, first in Brighton and for the last two&nbsp;years from our LA studio. When Climax Racing was <a href="http://www.mcvuk.com/newsitem.php?id=24447" target="_blank">sold to Buena Vista</a>&nbsp;my choices were either return to the UK, or remain in LA working for Climax. I chose the latter. I&#8217;m sad to leave Racing, but I&#8217;m also excited to see what the future holds.</p>
<p>Last week I moved on to a new game team.&nbsp;I can&#8217;t say what I&#8217;m working on just yet, but it&#8217;s for the PC and scheduled to ship for Thanksgiving 2007. This&#8217;ll be the first time in five years that I&#8217;m not&nbsp;working on a PlayStation title. It&#8217;s going to be a little strange, but&nbsp;I&#8217;m looking forward to it!</p>
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